Game Analytics

This text is a reference for learning and mastering game analytics (theoretical and applied perspective). In these pages, we provide links to official code and documentation, discuss how game data and algorithms function, present examples in various forms and contexts with explanations.

Cover image

Copyright © 2023 Benjamin Kenwright.

The code for this book was developed by Benjamin Kenwright and is licensed under the MIT license.

The cover art was created by Benjamin Kenwright and is based on a artistic illustration showing the interaction between game elements.

Special thanks to reviewers, colleagues and friends for input and discussion while developing the initial versions of the text.

Contents

Chapter 1: Introduction to Game Analytics

Chapter 2: Collecting Game Analytics Data

Chapter 3: Analyzing Game Analytics Data

Chapter 4: Using Game Analytics for Game Design

Chapter 5: Game Analytics for Monetization

Chapter 6: Game Analytics for Marketing

Chapter 7: Game Analytics for Live Operations

Chapter 8: Case Studies in Game Analytics

Chapter 9: The Future of Game Analytics

Chapter 10: Ethical Considerations in Game Analytics

Chapter 11: Game Analytics for Multiplayer Games

Chapter 12: Game Analytics for Virtual Reality and Augmented Reality

Chapter 13: Game Analytics for Educational Games

Chapter 14: Game Analytics for Serious Games

Chapter 15: Game Analytics for Game User Research

Chapter 16: Best Practices in Game Analytics

Chapter 17: Conclusion and Future Directions